Thread:The Final Fantasy/@comment-2219585-20160403054907


 * Final Fantasy XVI immerses players in a brand-new kind of fantasy and allows them to experience a voyage like no other.
 * Players control Agni, the game's main protagonist. Agni is joined by computer-controlled allies on several occasions over the course of her journey.
 * Agni encounters larger-than-life beasts and unforgiving enemies. Players must channel the power of the ancient order of mages to which Agni belongs in order to master the skills of weaponry and magic.
 * The battle system in Final Fantasy XVI is a hybrid of sorts that combines elements of material seen in the E3 2006 trailer for Final Fantasy XIII and the E3 2013 trailer for Final Fantasy XV.

FFXIII
 * Battles are fast-paced and cinematic in nature.
 * On the left side of the screen are list of commands that can be entered into a deck for execution during the player's turn.
 * Each command chosen has an ATB cost. Stronger commands cost more than weak ones.
 * On the right side of the screen is Agni's HP and ATB Gauge.
 * The ATB Gauge fills as commands are entered into the "execution deck." Commands can be entered until the gauge is full, at which point a "cool down" period begins before the player can take further actions.
 * Enemies appear on the field; their locations are marked on an in-game map.
 * Cinematic sequences (QTEs) begin under certain circumstances in which Agni can perform complex attacks.
 * Players' battle performances are rated on a scale of "Poor" to "Fair" to "Normal" to "Good" to "Excellent." Each of these ratings adds a certain number of points to players' post-battle score. The higher players' scores, the better and more numerous their rewards will be.
 * Striking multiple foes at once results in a "Chain." This multiplies the points the player earned from the initial attack by the number of enemies hit.

FFVersusXIII
 * On the left side of the screen is a command menu with the options "Attack," "Defend," "Summon," and "EX Arts." The last two options can only be selected when the necessary gauges have been filled.
 * On the right side of the screen, Agni's HP and MP are displayed. Players can also see a "video screen" of sorts that depicts her facial expressions during battle.
 * When Agni wields gun-type weapons, third-person shooter elements come into play.
 * Agni's Limit Break is known as "EX Arts."
 * Some parts of the story feature "playable cutscenes" in which first-person elements are incorporated.
 * Agni is able to control mechs and airships.
 * Agni can switch between available weapons on the fly to string together unique combos.
 * There is a day-and-night cycle in the game.
 * Different enemies appear at different times of day.

FFXV
 * Agni is the sole playable character. She is joined at several points in the game by computer-controlled allies.
 * The weapons Agni accesses during battle are dependent upon the situations she encounters.
 * Agni (and others of her order) are the only ones who can wield magic.
 * Each region Agni travels to in FFXVI has its own climate and topography.
 * The world of FFXVI changes continuously as time passes. This is apparent in both weather and day-and-night cycles.
 * The world of FFXVI is vast, seamless, and open. Players can explore it freely and as far as the eye can see.
 * Summons play an integral role in the story and game world.
 * On the left side of the screen is a command menu and a weapon deck that can be shifted through to change what Agni uses to attack enemies.
 * On the right side of the screen is Agni's HP and MP.
 * The world of FFXVI is a hybrid of the realistic and fantastic.
 * Agni's environment is highly interactive. Objects and portions of the terrain can be destroyed.
 * Players can set markers on the world map to aid navigation.
 * Weather impacts magic's performance; Agni is not exempt to the residual effects of the spells she casts.
 * Special techniques can be performed through the "Link Form" command. This allows the player to interact with enemies, external weapons, etc.
 * On the field, items that can be picked up appear as small, glowing stones.
 * Agni can either Attack or Defend. Defending expends MP; when MP is 0, magic-based abilities cannot be used.
 * Longer battles may see additional enemies join the fray; the more damage enemies suffer, the more this damage shows on their bodies.
 * Agni's "EX Arts" Limit Break greatly increases her speed, defenses, and damage output.
 * Players can take cover to restore HP and avoid certain attacks.
 * Players can Dodge Roll and auto-attack; they are able to move while defending.
 * Combat is highly situational. The ability to counter attacks and what counters can be performed depend on ally location, enemy type, etc. This also impacts co-op moves.
 * Battles are seamless and take place on all regions of the field.
 * Monsters encountered are meant to feel "truly alive." Even among the same species, foes encountered come in different sizes and have different moves.
 * Falling to 0 HP does not immediately spell death; Agni must be rescued within a certain time limit before it is "Game Over."
 * While Agni's HP is at 0, she cannot perform any attacks or abilities.
 * Players have to defeat summons in battle before they can be obtained.
 * Agni can ride Chocobos.
 * Enemy types, numbers. and strength varies with the time of day; there is a dynamic weather system.
 * Players can issue commands to their AI-controlled allies, perform combos with them, and also parry enemy attacks with well-timed button presses,
 * Battles are seamless and highly cinematic. They incorporate all regions of the battlefield. 